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SLA-based operations of massively multiplayer online games in clouds.
Vlad Nae
Radu Prodan
Alexandru Iosup
Published in:
Multim. Syst. (2014)
Keyphrases
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cloud computing
massively multiplayer online games
multi agent systems
case study
service providers
quality of service
database
data sets
real world
knowledge base
reinforcement learning
cooperative
management system
computer games