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Room geometry blind inference based on the localization of real sound source and first order reflections.
Shan Gao
Xihong Wu
Tianshu Qu
Published in:
CoRR (2022)
Keyphrases
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sound source
source localization
localization algorithm
real environment
sound signals
position information
three dimensional
augmented reality
high fidelity
image data
video data
probabilistic model
video sequences
learning environment
bayesian networks
high level
real world