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Hybrid games for stronger neighborhoods: connecting residents and urban objects to deepen the sense of place.
Benjamin Stokes
Karl Baumann
François Bar
Published in:
PDC (2) (2016)
Keyphrases
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man made
data objects
video games
spatial relationships
countermeasures
object model
similar objects
three dimensional
nash equilibria
game theoretic
game playing
game design
complex scenes
bounding box
multiple objects
object classes
game theory
attribute values
d objects
moving objects
reinforcement learning