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Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing.

Michael J. DoyleColin FowlerMichael Manzke
Published in: I3D (2012)
Keyphrases
  • ray tracing
  • image synthesis
  • computer graphics
  • photorealistic
  • computationally intensive
  • texture mapping
  • virtual reality
  • implicit surfaces
  • real time
  • image processing
  • viewpoint
  • vision system
  • graphics hardware