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Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing.
Michael J. Doyle
Colin Fowler
Michael Manzke
Published in:
I3D (2012)
Keyphrases
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ray tracing
image synthesis
computer graphics
photorealistic
computationally intensive
texture mapping
virtual reality
implicit surfaces
real time
image processing
viewpoint
vision system
graphics hardware