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Space perception in virtual environments: Displacement from the center of projection causes less distortion than predicted by cue-based models.

Jonathan W. KellyMelissa BurtonBrice PollockEduardo RubioMichael CurtisJulio de la CruzStephen B. GilbertEliot H. Winer
Published in: ACM Trans. Appl. Percept. (2013)
Keyphrases
  • virtual environment
  • physical space
  • virtual space
  • virtual world
  • computer graphics
  • virtual reality
  • virtual agents
  • multi user
  • interaction model
  • serious games
  • real time
  • optical flow
  • natural interaction