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Gamble - A Multiuser Game with an Embodied Conversational Agent.

Matthias RehmMichael Wissner
Published in: ICEC (2005)
Keyphrases
  • board game
  • game design
  • computer games
  • perfect information
  • goal driven
  • educational games
  • genetic algorithm
  • distributed data
  • neural network
  • decision making
  • case study
  • video games
  • nash equilibrium
  • game based learning