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VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Hao Chen
Rongkai Shi
Diego Monteiro
Nilufar Baghaei
Hai-Ning Liang
Published in:
CoG (2022)
Keyphrases
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multiple views
virtual reality
video games
virtual environment
activity recognition
simulation model
game playing
game theoretic
neural network
computational complexity
moving objects
signal processing
virtual world
game theory
simulation environment
perfect information