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Status and Trends of Serious Game Application in Engineering and Manufacturing Education.
Borzoo Pourabdollahian Tehran
Manuel Fradinho Oliveira
Marco Taisch
Jannicke Baalsrud Hauge
Johann c. k. h. Riedel
Published in:
ISAGA (2013)
Keyphrases
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virtual laboratories
serious games
learning environment
real world
virtual environment
video games
manufacturing systems