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Status and Trends of Serious Game Application in Engineering and Manufacturing Education.

Borzoo Pourabdollahian TehranManuel Fradinho OliveiraMarco TaischJannicke Baalsrud HaugeJohann c. k. h. Riedel
Published in: ISAGA (2013)
Keyphrases
  • virtual laboratories
  • serious games
  • learning environment
  • real world
  • virtual environment
  • video games
  • manufacturing systems