Game Jams: An Innovative Education Experience in Higher Education.
Duke GledhillMatthew NovakPublished in: CSEDU (1) (2019)
Keyphrases
- higher education
- hong kong
- distance learning
- learning technologies
- tertiary education
- online learning
- e learning
- games based learning
- mobile learning
- educational settings
- technology enhanced
- digital games
- game based learning
- learning management systems
- video games
- computer games
- educational process
- learning in higher education
- blended learning
- open university
- hybrid learning
- higher education institutions
- game playing
- empirical evidence
- m learning
- role play
- knowledge practices
- corporate training
- game design
- south africa
- serious games
- distance education
- vocational education
- networked learning
- problem based learning
- multi user virtual environments
- educational games
- game play
- web based teaching
- online teaching
- national institute