An Implementation of the Bestvina-Handel Algorithm for Surface Homeomorphisms
Peter BrinkmannPublished in: CoRR (1999)
Keyphrases
- learning algorithm
- dynamic programming
- cost function
- experimental evaluation
- hardware implementation
- high accuracy
- np hard
- preprocessing
- improved algorithm
- times faster
- optimization algorithm
- k means
- data sets
- distance transform
- matching algorithm
- detection algorithm
- theoretical analysis
- computationally efficient
- linear programming
- probabilistic model
- similarity measure
- computational complexity
- significant improvement
- search space
- particle swarm optimization
- three dimensional
- worst case
- computational cost
- tree structure
- optimal solution
- shape from shading