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E-learning Rhythm Design: Case Study Using Fighting Games.

Shuo XiongLong ZuoZeliang ZhangShuo ZhangHiroyuki Iida
Published in: Edutainment (2018)
Keyphrases
  • case study
  • e learning
  • design process
  • real world
  • knowledge management
  • lessons learned
  • neural network
  • building blocks
  • learning environment
  • knowledge based systems
  • design principles
  • game design
  • practical guidelines