Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement.
Shabnam Sadeghi EsfahlaniBogdan MuresanAlireza SanaeiGeorge WilsonPublished in: Entertain. Comput. (2018)
Keyphrases
- serious games
- virtual environment
- game engine
- video games
- learning scenarios
- game play
- learning processes
- game development
- game design
- design principles
- educational games
- game based learning
- depth map
- database
- point cloud
- computer games
- motion capture
- pose estimation
- joint angles
- multimedia
- depth information
- depth data
- depth cameras
- adaptive hypermedia