Prototyping a call system for students of Japanese using dynamic diagram generation and interactive hints.
Christopher J. WapleYasushi TsubotaMasatake DantsujiTatsuya KawaharaPublished in: INTERSPEECH (2006)
Keyphrases
- highly interactive
- learning environment
- learning experience
- learning activities
- high school
- computer graphics
- student learning
- user friendly
- interactive learning
- undergraduate students
- e learning
- higher education
- distance education
- open ended
- college students
- data structures and algorithms
- computer science students
- grade students
- high school students
- cognitive skills
- tutoring system
- middle school
- computer programming
- lifelong learning
- mobile learning
- learning styles
- case study