The Effects of a Self-Similar Avatar Voice in Educational Games.
Dominic KaoRabindra A. RatanChristos MousasAlejandra J. MaganaPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- educational games
- video games
- learning tools
- game design
- game based learning
- online game
- computer games
- serious games
- game development
- simulation game
- student modeling
- foreign language
- educational tools
- development processes
- virtual reality
- human computer interaction
- children learn
- information systems
- game engine
- conducted an empirical study
- multi player
- learning games
- text to speech
- instructional design
- game play
- virtual world