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Hyper-Casual Endless Game Based Dynamic Difficulty Adjustment System For Players Replay Ability.

Zichu YangBowen Sun
Published in: ISPA/BDCloud/SocialCom/SustainCom (2020)
Keyphrases
  • data sets
  • information retrieval
  • bayesian networks
  • changing environment
  • board game
  • real world
  • genetic algorithm
  • dynamic environments