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Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL).
Stefano Perini
Maria Margoudi
Manuel Fradinho Oliveira
Marco Taisch
Published in:
Comput. Appl. Eng. Educ. (2017)
Keyphrases
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digital game based learning
middle school students
game based learning
digital games
middle school
pilot study
science education
video games
online learning
learning processes
educational games
game design
vocabulary learning
information systems
hong kong