Effects of an augmented reality-based mobile system on students' learning achievements and motivation for a liberal arts course.
Kai-Yi ChinChing-Sheng WangYen-Lin ChenPublished in: Interact. Learn. Environ. (2019)
Keyphrases
- learning achievement
- augmented reality
- learning activities
- mobile augmented reality
- learning outcomes
- mobile learning
- learning styles
- collaborative learning
- control group
- mobile devices
- virtual reality
- mixed reality
- video games
- learning environment
- computer assisted instruction
- english learning
- human computer interaction
- learning experience
- m learning
- elementary school
- experimental group
- instructional materials
- mobile phone
- learning games
- learning processes
- statistically significant
- learning technologies
- mobile applications
- post test
- learning systems
- learning platform
- learning objects
- learning strategies
- higher education