Comparing virtual reality with computer monitors as rating environments for affective dimensions in social interactions.
Gary McKeownChristine SpencerAlex PattersonThomas CreaneyDamien DupréPublished in: ACII (2017)
Keyphrases
- virtual reality
- social interaction
- virtual environment
- social networks
- computer graphics
- virtual world
- virtual reality environments
- three dimensional
- social media
- photorealistic
- collaborative filtering
- virtual reality technology
- augmented reality
- computer animation
- interactive virtual
- virtual museum
- social behavior
- dynamic environments
- social ties
- social context
- social systems
- multi sensory
- digital museum
- virtual humans
- online learning communities
- social relationships
- real time
- recommender systems
- virtual training
- visual data mining
- multi agent
- image processing
- human computer interaction
- collaborative learning
- signal processing