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Exploring Adolescent Cyber Victimization in Mobile Games: Preliminary Evidence from a British Cohort.

Andrew K. Przybylski
Published in: Cyberpsychology Behav. Soc. Netw. (2019)
Keyphrases
  • mobile games
  • mobile devices
  • mobile phone
  • mobile learning
  • computer games
  • learning games
  • high school students
  • cyber security
  • user interface
  • context aware
  • educational games