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A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok.
Kawin Meksumphun
Chutisant Kerdvibulvech
Published in:
ISPR (2022)
Keyphrases
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virtual reality
virtual environment
computer graphics
augmented reality
interactive virtual
three dimensional
virtual world
generation method
multimedia
signal processing
multi view
video games
photorealistic
generation process
computer interface