Designing an Anxiety Self-regulation and Education Mobile Application for High School Students.
Caslon ChuaMathew WakefieldRachel MuiWeidong HuangPublished in: CDVE (2018)
Keyphrases
- high school students
- mobile applications
- science teachers
- high school
- deaf students
- mobile technologies
- distance learning
- mobile devices
- mobile phone
- middle school
- context aware
- m learning
- mobile environments
- attitudes toward
- middle school students
- mobile learning
- multimedia learning environments
- smart phones
- end users
- science learning
- e learning
- mobile users
- information and communication technologies
- mobile apps
- distance education
- conceptual understanding
- user experience
- science students
- educational technology
- higher education
- learning strategies
- elementary school
- grade students
- virtual learning environments
- problem based learning
- instructional design
- serious games
- statistically significant
- junior high