Using virtual environments to evaluate assumptions of the human visual system.
Eric PalmerAaron MichauxZygmunt PizloPublished in: VR (2016)
Keyphrases
- virtual environment
- human visual system
- human perception
- image quality
- visual quality
- virtual reality
- virtual world
- visual information
- human perceptual
- human vision
- quality assessment
- saliency map
- computer graphics
- contrast sensitivity
- image quality assessment
- virtual characters
- serious games
- bit rate
- perceptual quality
- color perception
- high frequency
- virtual learning environments
- human observers
- image quality metrics
- role play
- high level
- image processing