Dependencies on player formation in event-driven hybrid learning classifier systems for soccer video games.
Yuji SatoRyosuke SuzukiYosuke AkatsukaPublished in: GECCO (2008)
Keyphrases
- event driven
- hybrid learning
- classifier systems
- video games
- game play
- soccer games
- neuro fuzzy
- learning classifier systems
- game players
- rule based systems
- genetic algorithm
- game design
- computer games
- learning experience
- higher education
- educational games
- playing games
- evolutionary algorithm
- real valued
- game mechanics
- role playing game
- authoring tool
- online learning
- game playing
- real time
- serious games
- e learning
- face to face instruction
- blended learning
- markup language
- learning process
- physical education
- neural network
- evolutionary computation
- learning strategies
- fuzzy logic
- human players
- mobile devices
- expert systems
- pattern recognition
- case study