Drumming in immersive virtual reality: The body shapes the way we play.
Konstantina KilteniIlias BergstromMel SlaterPublished in: VR (2013)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- three dimensional
- virtual reality technology
- shape model
- human body
- computer graphics
- virtual space
- virtual museum
- audio visual
- virtual humans
- multi sensory
- game playing
- computer animation
- photorealistic
- image processing
- computer generated forces
- real time
- human robot interaction
- vision system
- e learning
- machine learning
- data mining