A review of the use of virtual reality head-mounted displays in education and training.
Lasse X. JensenFlemming KonradsenPublished in: Educ. Inf. Technol. (2018)
Keyphrases
- virtual reality
- virtual training
- virtual reality technology
- virtual environment
- serious games
- augmented reality
- e learning
- computer graphics
- virtual humans
- virtual world
- photorealistic
- training program
- virtual laboratory
- interactive virtual
- computer animation
- virtual museum
- virtual space
- three dimensional
- multi sensory
- virtual reality environments
- tangible user interface
- engineering education
- distance education
- information and communication technologies
- computer based training
- learning process