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Dijkstra algorithm-based ray tracing for tunnel-like structures.
Kazunori Uchida
Leonard Barolli
Published in:
Int. J. Grid Util. Comput. (2020)
Keyphrases
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ray tracing
image synthesis
dijkstra algorithm
shortest path
computationally intensive
photorealistic
urban traffic
network routing
optimal path
implicit surfaces
texture mapping
three dimensional
specular reflection
image acquisition
routing algorithm
image sequences
road network
computer graphics