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Reduction of spatially non-uniform 3D crosstalk for stereoscopic display using shutter glasses.

HyungKi Hong
Published in: Displays (2012)
Keyphrases
  • augmented reality
  • real time
  • frame rate
  • reduction method
  • three dimensional
  • motion parallax
  • viewpoint
  • motion blur
  • depth perception
  • image rectification