The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
Maia GarauMel SlaterVinoba VinayagamoorthyAndrea BrogniAnthony SteedMartina Angela SassePublished in: CHI (2003)
Keyphrases
- virtual environment
- virtual reality
- perceived quality
- gaze control
- virtual world
- computer graphics
- network conditions
- higher quality
- quality assessment
- user satisfaction
- physical space
- visual quality
- video quality
- virtual space
- multi user
- virtual characters
- interaction model
- control architecture
- augmented reality
- real time
- eye tracking
- eye movements
- image quality
- image processing
- sensory motor
- role play
- image quality metrics
- natural interaction