Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame.
Polona CasermanShule LiuStefan GöbelPublished in: IEEE Trans. Games (2022)
Keyphrases
- virtual reality
- motion recognition
- human motion
- human body
- virtual environment
- body parts
- three dimensional
- virtual space
- virtual world
- virtual reality technology
- human actions
- augmented reality
- video sequences
- motion patterns
- computer animation
- computer graphics
- virtual reality environments
- interactive virtual
- motion capture
- virtual museum
- force feedback
- multi sensory
- image sequences
- spatio temporal
- multi view
- pose estimation
- collaborative virtual environments
- virtual training
- virtual humans
- real time
- multi modal
- space time