Exploring students' perceptions toward the use of augmented reality for digital library services.
Sawsan TahaAbdoulaye KabaMarzouq Al-QeedPublished in: Digit. Libr. Perspect. (2024)
Keyphrases
- augmented reality
- digital libraries
- learning experience
- learning environment
- student learning
- face to face collaborative learning
- web services
- higher education
- human computer interaction
- virtual objects
- learning activities
- virtual reality
- distance learning
- learning games
- mixed reality
- collaborative learning
- learning process
- real scenes
- learning styles
- user interface
- multi user
- e learning
- remote collaboration
- camera tracking
- real environment
- end users
- live video
- head mounted display
- context aware
- learning platform
- learning analytics
- tangible user interface
- ubiquitous computing
- attitudes toward
- mobile learning
- molecular structures
- computer generated imagery