Appraising emotional events during a real-time interactive game.
Matthieu CourgeonCéline ClavelJean-Claude MartinPublished in: AFFINE@ICMI (2009)
Keyphrases
- real time
- virtual characters
- intelligent surveillance
- hybrid genetic
- surveillance videos
- game theory
- computer games
- low cost
- high fidelity
- user friendly
- event detection
- interactive storytelling
- serious games
- temporal patterns
- game playing
- user interaction
- imperfect information
- event processing
- vision system
- high speed
- game play
- game design
- monte carlo
- virtual world
- synthetic characters