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Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264.
Peter Quax
Fabian Di Fiore
Panagiotis Issaris
Wim Lamotte
Frank Van Reeth
Published in:
MIG (2009)
Keyphrases
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video sequences
real world
motion estimation
image sequences
video data
space time
game theory
image segmentation
quality of service
temporal information
human motion
frame rate
video camera
multiple objects
data transmission