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Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games.

Margaree PeacockeRobert J. TeatherJacques CaretteI. Scott MacKenzie
Published in: GEM (2015)
Keyphrases
  • video games
  • computer games
  • database
  • artificial intelligence
  • game design
  • website
  • case study
  • mobile devices
  • mobile robot
  • virtual environment