A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics.
Harun FaridiNeha TuliArchana MantriGurjinder SinghShubham GargrishPublished in: Comput. Appl. Eng. Educ. (2021)
Keyphrases
- augmented reality
- critical thinking
- learning process
- problem based learning
- online discussion
- blended learning
- undergraduate students
- reinforcement learning
- learning algorithm
- human computer interaction
- learning systems
- professional development
- critical thinking skills
- university students
- mobile learning
- learning strategies
- computer assisted instruction
- virtual reality
- learning analytics
- higher education
- user interface
- learning activities
- peer assessment
- science education
- virtual learning environments
- instructional design
- learning community
- design principles
- elementary school
- learning scenarios
- student learning