Cognitive screening of older adults using serious games: An empirical study.
Helio Cavalcante Silva NetoJoaquim CerejeiraLicinio RoquePublished in: Entertain. Comput. (2018)
Keyphrases
- computational intelligence
- serious games
- older adults
- virtual environment
- educational games
- video games
- artificial intelligence
- design principles
- computer literacy
- smart home
- learning processes
- ambient assisted living
- learning scenarios
- computer games
- user groups
- assistive technology
- databases
- learning tools
- information technology
- expert systems
- database design
- mobile devices
- government services
- learning algorithm