Implementation of a Quality Measurement Software for Virtual Reality Content on a head mount display.
Ko TakayamaYushi MachidoriKaoru SugitaPublished in: iCAST (2019)
Keyphrases
- virtual reality
- virtual museum
- virtual environment
- computer graphics
- photorealistic
- software quality
- real time
- augmented reality
- three dimensional
- virtual world
- virtual reality technology
- collaborative virtual environments
- virtual humans
- interactive virtual
- multi sensory
- computer animation
- software engineering
- cultural heritage
- pattern recognition
- software systems
- virtual space
- virtual training
- virtual reality environments
- force feedback
- software development
- open source
- user interface
- image processing
- machine learning