LaserTag for STEM Engagement and Education.
Robert RossJames WhittingtonPhat HuynhPublished in: IEEE Access (2017)
Keyphrases
- distance learning
- st century
- information and communication technologies
- educational technology
- mobile learning
- distance education
- user engagement
- digital games
- e learning
- serious games
- learning process
- learning environment
- student engagement
- hong kong
- web based learning
- hybrid learning
- engineering education
- university level
- information systems