Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go.
Romain PourchonPierre-Majorique LégerÉlise Labonté-LeMoyneSylvain SénécalFrançois BellavanceMarc FredetteFrançois CourtemanchePublished in: HCI (23) (2017)
Keyphrases
- augmented reality
- markerless
- virtual objects
- human computer interaction
- virtual reality
- real environment
- mixed reality
- user interface
- learning games
- mobile augmented reality
- molecular structures
- camera tracking
- promising experimental results demonstrate
- computer generated images
- head mounted display
- live video
- real scenes
- mobile robot