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Embodied interaction with a 3D versus 2D mobile map.
Antti Oulasvirta
Sara Estlander
Antti Nurminen
Published in:
Pers. Ubiquitous Comput. (2009)
Keyphrases
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mobile devices
mobile environments
wearable devices
context aware
maximum a posteriori
user interaction
m learning
mobile phone
cognitive process
human computer interaction
mobile learning
physical world
mobile applications
smart phones
human interaction
mobile communication
situated agents
artificial intelligence