The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation.
Durval PiresBárbara FurtadoTiago CarregãLuís ReisLuís Lucas PereiraRui CraveirinhaLicínio RoquePublished in: Audio Mostly Conference (2013)
Keyphrases
- game play
- video games
- computer games
- game engine
- game design
- game players
- user experience
- game developers
- serious games
- educational games
- experimental design
- digital games
- game playing
- design process
- learning experience
- game development
- game ai
- case study
- learning tools
- machine learning
- learning processes
- evaluation function