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User acceptance of augmented reality glasses in comparison to other interaction methods for controlling a hand exoskeleton.

Tobias AbleitnerSurjo R. SoekadarAndreas SchillingChristophe StrobbeGottfried Zimmermann
Published in: Mensch & Computer Workshopband (2019)
Keyphrases
  • augmented reality
  • human computer interaction
  • virtual objects
  • real time
  • user interface
  • virtual reality
  • virtual environment
  • real environment
  • user acceptance