Procedural generation of branching quests for games.
Edirlei Soares de LimaBruno FeijóAntonio L. FurtadoPublished in: Entertain. Comput. (2022)
Keyphrases
- game theory
- artificial intelligence
- semi supervised
- object oriented
- computer games
- branch and bound
- coalitional games
- database
- game design
- game theoretic
- conceptual knowledge
- nash equilibria
- game play
- cooperative game
- weighted majority
- procedural knowledge
- generation process
- video games
- collaborative learning
- neural network