Use of serious games for motivational balance rehabilitation of cerebral palsy patients.
Biel Moyà AlcoverAntoni Jaume-i-CapóJavier VaronaPau Martínez-BuesoAlejandro Mesejo-ChiongPublished in: ASSETS (2011)
Keyphrases
- serious games
- virtual environment
- spinal cord injury
- video games
- medical practice
- virtual reality
- learning experience
- computer games
- game play
- activities of daily living
- game design
- learning outcomes
- design principles
- educational games
- learning processes
- clinical trials
- intelligent tutoring
- learning scenarios
- clinical data
- game development
- educational tools
- virtual characters
- pedagogical agents
- game based learning
- patient data
- social skills
- game engine
- human brain
- usability testing
- software development
- digital games
- multi agent systems