Public policy and violence in video games.
Joyram ChakrabortyNirali M. ChakrabortyPublished in: Interactions (2015)
Keyphrases
- video games
- public policy
- information technology
- e government
- policy makers
- information and communication technologies
- learning experience
- educational games
- public space
- game play
- digital divide
- computer games
- game design
- public sector
- game playing
- learning tools
- developing countries
- e learning
- serious games
- information society
- government agencies
- mobile devices
- low resolution
- computer systems