Gamifying Users' Learning Experience of Scrum.
Guillermo RodríguezAlfredo TeyseyrePablo GonzalezSanjay MisraPublished in: ICTA (2020)
Keyphrases
- learning experience
- learning tools
- learning outcomes
- learning process
- e learning
- learning styles
- learning resources
- immersive environments
- mobile learning
- video games
- user interface
- user interaction
- learning scenarios
- end users
- m learning
- learning opportunities
- user profiles
- collaborative filtering
- assessment tool
- project management
- learning design
- game play
- learning situations