On the development of augmented reality based exergames for assessing human activity and cognition on mobile devices.
Dionysios KoulourisAndreas MenychtasIlias MaglogiannisPublished in: PETRA (2021)
Keyphrases
- augmented reality
- human activities
- human computer interaction
- mobile devices
- mixed reality
- virtual objects
- activity recognition
- virtual reality
- human activity recognition
- software engineering
- context aware
- real scenes
- markerless
- mobile phone
- sensor data
- action recognition
- computer generated imagery
- learning games
- head mounted display
- ubiquitous computing
- mobile learning
- user interface
- data streams
- human interaction
- expert systems
- live video
- camera tracking
- artificial intelligence