A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios.
Ricardo Rodrigues PereiraWindson VianaPublished in: FIE (2023)
Keyphrases
- video games
- computer networks
- serious games
- game play
- communication skills
- game engine
- network security
- game design
- tcp ip
- computer networking
- computer games
- network traffic
- real time
- intrusion detection system
- computer systems
- network management
- learning process
- higher education
- learning environment
- distance learning
- intrusion detection
- virtual environment
- computer network security
- e learning
- data mining