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The effect of stereo and context on memory and awareness states in immersive virtual environments.

Adam BennettMatthew CoxonKaterina Mania
Published in: APGV (2010)
Keyphrases
  • immersive virtual environments
  • three dimensional
  • stereo vision
  • computer vision
  • context aware
  • memory requirements
  • stereo images
  • multimedia
  • learning strategies
  • language learning
  • social context
  • state information