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View-dependent progressive mesh using non-redundant DAG hierarchy.
Zhi Zheng
Tony K. Y. Chan
Published in:
GRAPHITE (2005)
Keyphrases
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view dependent
d mesh
d scene
image based rendering
multiresolution
multi view
multiple views
hierarchical representation
depth map
photorealistic
texture mapping
single image
computer graphics
d objects
three dimensional
dynamic scenes
depth images
hand held