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Reducing cybersickness in 360-degree virtual reality.
Iqra Arshad
Paulo De Mello
Martin Ender
Jason D. McEwen
Elisa R. Ferré
Published in:
CoRR (2021)
Keyphrases
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virtual reality
virtual environment
three dimensional
computer graphics
augmented reality
virtual world
photorealistic
multi sensory
virtual space
computer animation
virtual reality technology
tangible user interface
interactive virtual
virtual laboratory
virtual humans
computer interface
virtual museum
data mining